Rui the Item. He didn't want to role-play, so he got his wish |
Bell the Fortress / Lotta is some kind of light armor lance flinging class thing / Frank is totally Mage role class |
Third stage background |
Second stage |
AndersonT : Okay now there's finally a bit more things to show you. Actually I haven't been making the game like I should have, because I never made a game in my life and have no idea about game designing, music, animations and all. On top of that the laptop heats up the whole room so I don't want to use it long, and unfortunately ending up doing something else (games and internet).
I've probably doing it all wrong; the whole game making process. What I mean is, here let's use my drawing process as an example. I'm sure people don't draw fragments of already detailed parts right from the start like we do with jigsaw puzzles. At least I won't and can't. First there's the very basic idea and shapes, and the rough drafts once or twice. Then basic color, layers of shadows, layers of lights, and repeated re adjustments.
Hopefully you know what I want to explain. I decided to just run through and make a overly sketchy game and release it. No proper music, graphics, effects, balancing, nothing! But i do need to make a decent map design, except this is not about map tiles. Only the placements of core objects and walls that make up the dungeons.
The graphics will need to wait until the basic game is done. Game balancing will need to be done by other people, since I can't really figure out. Those of you who are making dinner and tasting it will know this feeling. Sadly, the music may have to be added last. I'm no musician, so making a proper melody is really challenging.
I may have mentioned it before but this game has no story. Just rush into a castle and beat the Pumpkin King. The End